Plus the extra bit of range on your melee abilities makes kiting a little bit easier. 3/4 bosses have huge downtime phases where you can safely do damage. And vice versa for others.ĭoS is a prime example of Balance+Heart over Resto. This would seem to indicate that it is the driving organ for 'walking plants'. And I get that relative to the other talents on that tier, it is on paper the most powerful. Heart of the wild I see is the recommended talent at that tier for everything. So I’m trying to pick up my tanking game. Source This item can be found from plant-based creatures in a variety of verdant zones, never to be found growing wild. Guardian Druid - Heart of the Wild Usage. The healing from Resto affinity is good in some scenarios though, if your healer needs help on specific dungeons, think Plaguefall last boss Tyrannical.Īll in all, once you are entirely comfortable with the group and the dungeons the extra healing doesn’t provide as much value as extra damage in some dungeons. Heart of the Wild is a reagent used by alchemist, engineers, tailors, and jewelcrafters. If you have a lot of stuns and roots already Bash and Mass Ent aren’t going to be as useful. On trash you, or your group, can stun them, you run away a bit and pop the same combo, the extra starfall damage along with starssurge is a nice little bonus.Īnother reason to take Balance+HoTW is group comp. DoS is a prime example of Balance+Heart over Resto. On some bosses you get a good 5-6 second window of pure downtime where you can pop HoTW and Convoke (if NF) for a good burst of damage. Its all about knowing the bosses and trash along with group comp.
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